authors:Victoria Dyer, Matthew Rockloff
published in: 2007
summary: Research and theory regarding the social facilitation effect generates the expectation that the presence of other gamblers (or co-actors) in a gaming venue is likely to intensify individual gambling behavior and magnify losses. Fifty male and 66 female participants (116 total) played a computer-simulated electronic gaming machine with a fixed winning sequence, followed by an indefinite losing sequence. Measures of the intensity of gambling behavior included the final payout (a direct measure of losses), average bet-size, number of trials played, and the speed of play. Some participants received false feedback from the computer designed to suggest that other gamers in adjacent rooms were playing and sometimes winning at the same game. Persons who received both sight and sound information, including winning bells and instant messages regarding the wins of other (fake) players, placed more bets and lost more money compared to the other conditions with less information.
related url: http://www.ingentaconnect.com/content/klu/jogs/2007/00000...
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type: article in serial publication
is part of a publication: Journal of Gambling Studies
copyright: © 2009 Ingenta
original language: English
article pagination: start page: 1 - end page: 12
keywords: fruit , gambling , group effects , group polarization , poker , slot , social influence
- Article entered in GambLIB database on march 6. 2008, 00:03
- Item added by staff